How to play
Every group plays Tipzy differently. Some play it safe. Some bet everything. Some just need to get there first. Find yours.
The Expert
Sara, 34 · Stockholm
"I'll take History. Always."
Sara locks in History and Science at every checkpoint. Never touches Sports. She rarely needs the adrenaline of a Risk Ticket — steady points and a consistent top-3 finish is enough.
The Daredevil
Max, 27 · Gothenburg
"Risk Ticket. Obviously."
Max hits Risk Ticket at every single checkpoint — even on categories he's never heard of. He blew up the leaderboard at stop 3. He's currently second. His group thinks he's insane.
The Diplomat
The whole team · Company offsite
"Okay, who votes Geography?"
No one taps until the group votes. Democracy at every checkpoint. Sometimes slow, always loud. Six people, six opinions — and somehow they're winning.
The Curious Learner
Emma, 51 · Rome, on holiday
"Let's try Architecture. I have no idea — that's the point."
Emma deliberately picks the categories she knows least about. She's already learned four facts she's texted her daughter. She's not playing to win. She's playing to discover.
The Family Squad
The Lindqvists · Tobias 42, Maria 40, Lotta 12, Erik 8
"MOOSE! It's a moose! I knew it!"
Everyone walks the same route on their own phone. No mercy mode. Erik got one right before any adult. He hasn't let anyone forget it.
The Speed Demon
Lucas, 22 · Uppsala
"I'm already at the next stop."
Lucas is at the pin before most people have finished reading the question. He answers in under five seconds — not always correctly, but fast enough that a right answer is worth nearly full points. He treats the time bonus like a sprint finish.
At every stop
When you arrive at a checkpoint, you see all the categories available for that stop — then pick one. That single tap is where every play style shows its hand.
The same stop might offer History, Nature, and Local Culture. Sara locks in History without blinking. Emma picks Local Culture because she's never tried it. Max arms a Risk Ticket before he even looks at the options.
Creators choose the categories for each route — so every walk has its own character.
The high-stakes mechanic
Before picking a category, tap the Risk Ticket. It's a bet on yourself. One question stands between a massive leap and a painful slide.
×3
Correct answer
Triple your points. Jump three places on the leaderboard. Accept the applause.
−1×
Wrong answer
Lose exactly what you would have earned. The points evaporate — and so does your lead.
"It's never just a question. It's a bet on yourself."
Groups & Events
One 6-character code and everyone's in. Players form teams, the leaderboard updates live at every stop, and no one needs an account.
Team names, rival departments, a live leaderboard that updates at every checkpoint. The marketing team will never let IT live it down.
Split into groups, teachers follow the map in real time. Same route, everyone arrives together — but only one class wins.
200 attendees, one route, 20 teams. Nobody stands in a circle reading name badges. They walk, they talk, they compete.
No app accounts needed. Share one group code. Pick a team name. Go.
If the team leader's phone dies, a teammate types the same code, picks the same team — and the map opens exactly where they left off.
Family play
Kids and adults play the same route on their own phones. The 8-year-old with great pop-culture knowledge can beat the adult with a PhD in History. The route is the same — the game is personal.
No accounts. Pick a nickname and an avatar. Start walking.
After the walk
When the route ends, every player gets a Trip Recap — their wrong answers, the right ones, and a talking point about each. The walk becomes a conversation that lasts the whole bus ride home.
Question
What year was this bridge built?
Question
What architectural style is the cathedral?
Question
Who founded this city?
Players pick a nickname and an avatar. That's the whole sign-up. They're in the game in ten seconds.
Solo walks, family afternoons, company offsites, conferences. The game scales to the group — not the other way around.
Creators build routes for their city, school, or venue. Players find them in the app — or get a direct link.
The app knows when you arrive. No typing coordinates, no QR codes. Walk up, start playing.