Tipzy Events

Sixty stops.
Two hours.
One winner.

A private, time-limited competitive event for your group — quiz challenges, photo missions, GPS check-ins. All teams playing simultaneously. You watch it unfold from your laptop.

A route is a walk. An Event is a game.

Regular route

  • Sequential stops — walk A→B→C
  • Play anytime, at your own pace
  • Quiz questions at each pin
  • Leaderboard updates as you go
  • Open-ended — no time limit

Event mode

  • Dozens of stops scattered everywhere
  • All teams competing simultaneously
  • Teams choose which stops to visit
  • Photo & video challenges, not just quizzes
  • Hard deadline — clock counts down

Same app. Same GPS. Completely different stakes.

For the organizer

Five things you do.
The game does the rest.

Step 1 · Build

Place stops.
Stack challenges.

Drop pins on the map. Each stop gets a stack of tasks — a GPS check-in, a quiz question, a photo mission, a video challenge — in whatever combination makes sense for that location.

Each task has its own point value you set. A difficult photo mission can be worth 500 pts. A quick quiz, 100 pts. Teams earn points per task — no waiting for the whole stop to finish.

Check-inQuizPhotoVideo

Step 2 · Test

Run the whole
thing from your desk.

Every event gets a preview code. Enter it in the app and GPS is bypassed — you tap through every stop, answer every quiz, submit dummy photos, and test the approval queue, all without leaving the office.

Preview sessions are invisible to the real leaderboard. Wipe them with one click when you're ready to go live. Your dry-run stays off the scoreboard.

Step 3 · Launch

One code.
Everyone's in.

Share the 6-character join code — or copy the invite link from your event page and drop it in the group chat. Players tap the link, see the code on a dedicated page, and get taken straight to the right app store if they don't have Tipzy yet.

Once in the app, they type the code, pick a team name, and they're straight into the event lobby. No accounts. No email. No friction.

You hit Start. The clock begins for every team simultaneously. The map lights up with all the stops. The race is on.

Step 4 · Approve

Judge from
your laptop.

As teams submit photos and videos, they queue up in your admin panel in real time. Each card shows the team, the stop, the prompt, and the media — you approve or reject in one click.

Approval awards points instantly. Rejection locks that task so the team can't retry — but they can keep working on other tasks at the same stop.

The queue stays open after the clock runs out. Approve at your own pace, then publish final results when you're ready.

Step 5 · Publish

Clock stops at 15:00.
Results go up at 17:00.

The event ends but the approval queue stays open. Finish reviewing every photo over lunch. When you click "Publish results," the final leaderboard locks in — players see it update in real time, the "Preliminary" banner disappears, and the winner is official.

After the event

One link.
Every photo.
The whole story.

After publishing results, flip a switch to generate a shareable recap page. It collects every approved photo and video, organized stop by stop with the original challenge prompt for context — so anyone can see what each team was actually trying to pull off.

The final leaderboard sits at the top and bottom. Teams can filter by their own name to find their submissions. The URL is unguessable — share it only with who was there, or post it publicly. You control when it goes live and can pull it down anytime.

No screenshots, no WhatsApp threads, no "did anyone save the photos?" — one link that tells the whole afternoon.

For the players

What they see.

Players open the app, enter your code, and they're in. No account needed.

The whole map at once

All stops appear on the map from the start. Teams discuss strategy: which stops are worth the walk, which have the biggest photo missions, which are closest.

A real countdown

The timer ticks in the app for everyone simultaneously. Under 15 minutes: the bar turns red. Under 20 minutes: a banner tells them to start heading back.

Instant quiz feedback

Pick an option — correct or wrong shows immediately. Points land in the account before they've moved on. No waiting for anything.

Photo missions

Snap the shot, add an optional caption, submit. The card goes amber — 'Awaiting approval'. When you approve it, their score jumps.

Live leaderboard

Tap the ranking tab anytime to see where they stand. Real-time. Every team. Every point. The competition is visible, not theoretical.

GPS check-in

Walk into a stop's geofence and GPS confirms arrival instantly — no QR code, no manual tap. Points land the moment they show up.

Six types of challenge.
Mix freely.

Each stop can have any combination of task types. Points are earned per task — the team doesn't have to finish everything to earn something.

Automatic

Check-in

100 pts · auto-approved

GPS arrival confirms the team made it. Points land the instant they step into the geofence. No interaction needed — just showing up counts.

Automatic

Quiz

100 pts · instant

One multiple-choice question. Tap an option, see correct or wrong immediately, earn your points on the spot. Organizer doesn't need to review anything.

Automatic

Number answer

You set the pts · auto-graded

Teams enter a number. Two modes: exact (correct within your tolerance = full points) or proximity (closer = more points — great for 'how many jelly beans?' challenges).

You review

Photo challenge

You set the pts · needs review

You write the prompt ('Team photo in front of the fountain'). Teams take the shot and submit. You judge it. Approve = points. Reject = task locked, 0 pts.

You review

Video challenge

You set the pts · needs review

Same as photo but for short clips (max 30 s). Great for 'dance in the town square' or 'recreate this historical scene' type missions. You approve from the queue.

You review

Free-text answer

You set the pts · needs review

Teams type a written answer — a trivia question with no multiple choice, a translation challenge, an address they've had to find. You read it and approve.

Pause windows

Stop the clock.
Direct the crowd.

Schedule pause windows in advance — or add them mid-event in one click. During a pause, the timer freezes and every player's app shows a banner: where to go, how long the break is, and what the stop is called.

Point a pause at a specific anchor stop — the lunch restaurant, the riverside terrace, the conference room — and the map highlights it. Teams know exactly where to head without you sending a single message.

When the break ends, the timer resumes from where it left off. No time is lost. No confusion about whether the clock was running.

The admin dashboard

Watch it happen.
In real time.

While teams are playing, your admin dashboard is a live feed of everything. You're the director of a show you already built.

Activity feed

Every check-in, quiz answer, photo submission, and approval appears as it happens — timestamped, with team name and stop. Refreshes without you touching anything.

Live leaderboard

Teams ranked by total points, updated in real time. You see the same ranking they see in the app. Know who's winning before you announce it.

Approval queue

All pending photo and video submissions in one scrollable list. Approve or reject each card in a single click. Points update the moment you tap.

Event control

Start the event, extend the deadline, or end early from one screen. All changes propagate to every player's app immediately.

Preview isolation

Preview sessions (your test runs) are clearly flagged. Wipe them with one click — reset or delete — without touching real team data.

Publish on your terms

After the clock stops, keep reviewing. Publish the final results exactly when you're ready — not when the app decides.

The moment it clicks

"Team Chaos just went from 4th to 1st."

It's 14:47. The timer shows 13 minutes. You're watching the approval queue. Team Chaos just submitted three photos in a row — you approve all three. They jump the leaderboard.

Two other teams are sprinting back to base. One team just checked in at Stop 17 with 11 minutes left — you can see their score tick up in real time.

You didn't write a single line of code.
You just ran a competition.

What kind of event?

Any situation where you want teams competing, a time limit, and a winner.

Corporate team day

Company away-day · 2 h · 30+ stops · 8–12 teams

School Olympics

Year-end event · 90 min · 20 stops · class vs class

Stag / hen weekend

City scavenger hunt · 3 h · 40 stops · single team

Municipality tour

Tourist board event · 2 h · 50 stops · open registration

Pub quiz reinvented

Neighbourhood crawl · 90 min · 15 stops · 6 teams

Onboarding day

New-hire city walk · 60 min · 12 stops · pair up

Good questions.

How many teams can join an event?

As many as you need. We've run events with 2 teams and events with 30+. The leaderboard and approval queue scale automatically. More teams = more chaos = more fun.

Do players need an account?

No. They open the Tipzy app, type your 6-character join code, choose a team, pick a name, and they're in. No registration, no email, nothing. Average time from code to first check-in: under 90 seconds.

What happens to photo submissions after the event ends?

The approval queue stays open indefinitely after the clock stops. You can keep reviewing and approving over lunch, dinner, or the next morning before you publish the final results.

Can I reuse the same stop layout for a different group?

Yes. Duplicate an event from your dashboard — it copies all the stops and task configurations into a fresh event with no participants and no payment history. Rename it, tweak anything, and run it again.

What if teams try to cheat the GPS check-in?

GPS check-ins require physical presence in a configurable radius (default 50m). Teams have to actually show up. For trickier locations, make the check-in optional and rely on photo proof instead.

Can I run a test before the real event?

Yes — that's what preview mode is for. Use the preview code to walk through every stop yourself, test the photo submission flow, try approving and rejecting from the admin, then wipe all preview data before your real guests arrive.

Ready to build
something competitive?

Set up your event, test it from your desk, and go live.